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<a href="#pub-methods">Public 成员函数</a> &#124;
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<a href="#pri-methods">Private 成员函数</a> &#124;
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<p><code>#include &lt;<a class="el" href="_scene_manager_8h_source.html">SceneManager.h</a>&gt;</code></p>
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类 CSceneManager 继承关系图:</div>
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  <img src="class_c_scene_manager.png" usemap="#CSceneManager_map" alt=""/>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a8f9bae5361fe27dd07f3f5a89e11354f"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#a8f9bae5361fe27dd07f3f5a89e11354f">~CSceneManager</a> ()</td></tr>
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<tr class="memitem:a8396cfa11621690cb0fed5f78a630c78"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#a8396cfa11621690cb0fed5f78a630c78">Init</a> (string fileName)</td></tr>
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<tr class="memitem:a2bcc20bad04fb88a66d5de38b77114cc"><td class="memItemLeft" align="right" valign="top">map&lt; string, <a class="el" href="class_c_object.html">CObject</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#a2bcc20bad04fb88a66d5de38b77114cc">GetSceneObject</a> ()</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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Private 成员函数</h2></td></tr>
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Private 属性</h2></td></tr>
<tr class="memitem:a96903d82b489d9c3f7acd48df728d707"><td class="memItemLeft" align="right" valign="top">map&lt; string, <a class="el" href="class_c_object.html">CObject</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#a96903d82b489d9c3f7acd48df728d707">m_mapObject</a></td></tr>
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<tr class="memitem:aabb3b90faf2642bd33dc3f2ae9763f74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_imap_object.html">ImapObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#aabb3b90faf2642bd33dc3f2ae9763f74">m_ImapObject</a></td></tr>
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<tr class="memitem:a2e2393f946c6291bd4a40a1d4577f4b7"><td class="memItemLeft" align="right" valign="top">long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#a2e2393f946c6291bd4a40a1d4577f4b7">m_lNumOfObject</a></td></tr>
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<tr class="memitem:ad5030a7c3f80687ff91ac8fc9a068158"><td class="memItemLeft" align="right" valign="top">IDirect3DDevice9 *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#ad5030a7c3f80687ff91ac8fc9a068158">m_pDevice</a></td></tr>
<tr class="separator:ad5030a7c3f80687ff91ac8fc9a068158"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-attribs"></a>
静态 Private 属性</h2></td></tr>
<tr class="memitem:a7f454451e529e27df5d461503b192c72"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_c_scene_manager.html">CSceneManager</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_scene_manager.html#a7f454451e529e27df5d461503b192c72">m_Instance</a> = NULL</td></tr>
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额外继承的成员函数</h2></td></tr>
<tr class="inherit_header pro_attribs_class_i_observable"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_i_observable')"><img src="closed.png" alt="-"/>&#160;Protected 属性 继承自 <a class="el" href="class_i_observable.html">IObservable</a></td></tr>
<tr class="memitem:a767a93a7e36dfd58548e12719b40be0f inherit pro_attribs_class_i_observable"><td class="memItemLeft" align="right" valign="top">set&lt; <a class="el" href="class_i_observer.html">IObserver</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_observable.html#a767a93a7e36dfd58548e12719b40be0f">m_setObservers</a></td></tr>
<tr class="separator:a767a93a7e36dfd58548e12719b40be0f inherit pro_attribs_class_i_observable"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">构造及析构函数说明</h2>
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          <td class="memname">CSceneManager::~CSceneManager </td>
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<h2 class="groupheader">成员函数说明</h2>
<a class="anchor" id="a300d85b50d8f56352aab9b73c711fa2d"></a>
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          <td class="memname"><a class="el" href="class_c_object.html">CObject</a>* CSceneManager::CreateObject </td>
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          <td class="paramkey"></td>
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          <td class="memname">void CSceneManager::DestroyObject </td>
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          <td class="memname">void CSceneManager::DestroyScene </td>
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          <td class="memname">void CSceneManager::Release </td>
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<h2 class="groupheader">类成员变量说明</h2>
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          <td class="memname"><a class="el" href="class_c_scene_manager.html">CSceneManager</a> * CSceneManager::m_Instance = NULL</td>
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<hr/>该类的文档由以下文件生成:<ul>
<li>M:/移动硬盘/曹健/DX3D完成作业/619/D3DX封装/src/<a class="el" href="_scene_manager_8h_source.html">SceneManager.h</a></li>
<li>M:/移动硬盘/曹健/DX3D完成作业/619/D3DX封装/src/<a class="el" href="_scene_manager_8cpp.html">SceneManager.cpp</a></li>
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